12 Principles of Animation
The 12 principles of animation are a set of rules introduced by animators at Disney to make their animations more realistic and appealing.
Principles
- Squash and Stretch - The principle of animated objects getting longer or flatter to emphasize their speed, momentum, and weight
- Anticipation - The preparation for an action to give the audience a heads up on what's about to happen
- Staging - Presenting an idea so it's unmistakably clear
- Straight Ahead Action and Pose to Pose - Two different approaches to animation
- Follow Through and Overlapping Action - The way different parts of an object move at different rates
- Slow In and Slow Out - The movement of objects starting slowly and speeding up, then slowing down again
- Arcs - The principle that objects follow an arc path when moving
- Secondary Action - Adding secondary actions to support the main action
- Timing - The number of drawings or frames for a given action
- Exaggeration - Making actions more obvious and readable
- Solid Drawing - The principle of taking into account forms in three-dimensional space
- Appeal - Creating characters and designs that are pleasing to look at