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Lenia: Continuous Cellular Automata Engine

12 Principles of Animation

The 12 principles of animation are a set of rules introduced by animators at Disney to make their animations more realistic and appealing.

Principles

  1. Squash and Stretch - The principle of animated objects getting longer or flatter to emphasize their speed, momentum, and weight
  2. Anticipation - The preparation for an action to give the audience a heads up on what's about to happen
  3. Staging - Presenting an idea so it's unmistakably clear
  4. Straight Ahead Action and Pose to Pose - Two different approaches to animation
  5. Follow Through and Overlapping Action - The way different parts of an object move at different rates
  6. Slow In and Slow Out - The movement of objects starting slowly and speeding up, then slowing down again
  7. Arcs - The principle that objects follow an arc path when moving
  8. Secondary Action - Adding secondary actions to support the main action
  9. Timing - The number of drawings or frames for a given action
  10. Exaggeration - Making actions more obvious and readable
  11. Solid Drawing - The principle of taking into account forms in three-dimensional space
  12. Appeal - Creating characters and designs that are pleasing to look at